Wiki Scout

![Scout]( "Scout") The Scout is by far the fastest class. With the special [Dash](Dash) ability, combined with [Caltrop Canisters](Caltrop-Canisters) and [Concussion Grenades](Concussion-Grenade) that slows the enemy down significantly, the scout makes the perfect flag carrier. Property | Rating --- | --- **Role** | Offensive **Damage** | ![](![](![](![](![]( **Armor** | ![](![](![](![](![]( **Speed** | ![](![](![](![](![]( ## Class specific bindings Key | Command | Description --- | --- | --- **1** | `slot1` | *Equip the [Nailgun](Nailgun)* **2** | `slot2` | *Equip the [Shotgun](Shotgun)* **4** | `slot4` | *Equip the [Axe](Axe)* **5** | `menu` | *Scanner settings menu* **e** | `special` | *Toggle scanner on/off* **mouse2** | `+gren1` | *Throw [Caltrop Canisters](Caltrop-Canisters)* **f** | `+gren2` | *Throw a [Concussion Grenade](Concussion-Grenade)* ## Class specific aliases Alias | Description --- | --- `autoscan` | *Toggle scanner on/off* `scane` | *Toggle scanning of enemies on/off* `scanf` | *Toggle scanning of friendlies on/off* `scansound` | *Toggle scanner sound on/off* ## Class information The Scout is the only class that can disarm a [Detpack](Detpack). To do this, simply stand on the detpack and wait 3 seconds. The Scout can also expose enemy spies by touching them. ## Class tips The following are in-game class tips that are displayed when spawning as a Scout. > The scout is an excellent attacking class due to his speed and manoeuvrability. >Expose enemy spies by touching them. >Disarm detpacks by standing on them. >With its faster rate of fire, and greater accuracy, the shotgun (2) is more useful over long distances. >Drop caltrops (mouse2) to slow the enemy down. >The caltrop canister's (mouse2) slowing effect can be reversed by a medic or by picking up health. >Use concussion grenades (f) to blast enemies away from you and to slow them down. >The concussion grenade (f) effect is active for up to 19 seconds. >The concussion grenade (f) blast effect is stronger toward the outside of its blast radius. >Concussion grenade (f) blasts will penetrate walls. Use this to your advantage. >The medic recovers from concussion grenade (f) effect twice as fast as other classes. >Throw a concussion grenade (f) then position yourself for the perfect concussion grenade jump. >Concussion grenade (f) jumps can be chained for great distances. >The scout can perform a speed jump (e). This is great for initiating a bunny hop. >To maintain the speed gained from dash (e), use strafe buttons and keep jumping. >Use the scanner menu (5) to choose from which team to scan for players. >The scanner (5) can reveal the location of other players and the flag. >The scanner (5) can detect items and players through walls. >The scanner (5) consumes 2 cells every other second while active.