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Finishing touches

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By empezar 2 years ago
After a long time of very slow progress, the project has resumed. The server-side of the project is now ready to be tested (release candidate state). Client-side there is still some work to be done, but compared to the amount of work that was needed server-side it should be a relatively short process. There is work being done on an updated graphics pack which is due release very soon. In contrast to TF 2.9, Classic Fortress has support for team specific skins and uses different models for all weapons. This will allow graphic artists to create 24-bit skins and textures/models for every aspect of the game. We do not have any graphic artists currently that can do this for us but hopefully as the game becomes more popular, someone will step forward. Until then, our graphics pack should suffice. The official test server for Classic Fortress is fnu.nu:27500. Please bring your friends and try the game out. If you happen to find any bugs, please use the [bug report template](http://classicfortress.net/wiki/Bug-Report-Template) to report it.

empezar
administrator
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By chacal 2 years ago
nice job congrats.... I`m an old player from Brazil looking forward to play some TF... maybe I can help to port a version for Mac! Regards

chacal

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By empezar 2 years ago
This post was actually posted a while back! We are now working on polishing the package (this website included) to release v1.0 in a near future (next month hopefully). Nice to hear you are excited @chacal :) Stop by #classicfortress on QuakeNet if you want to chat about the progress and porting the package.

empezar
administrator
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By mercury 1 year ago
hey guys, awesome to see someone working on this again. I provided Zel with Oztf source, although 1.76 source was never completed, i am happy to go back and explain anything if it helps. Ie issues with server side functions and different clients that it was trying to support at the time. Id love to test it out and would have at least 6-10 people willing to try it out if needed. keep up the good work.

mercury

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By empezar 1 year ago
Sweet @mercury! We have total control over client and server now so any features are technically possible :) Come to #classicfortress on QuakeNet or throw me your e-mail and I'll invite you to our Slack.

empezar
administrator
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By mercury 1 year ago
string manipulation functions where hugely lacking in the mod (due to the lack of serverside functions) example is strcat would have been such a useful function yet only had 1 server that supported it. I had a modified server for it but then isp's updated with never versions that didn't have the additional functions and broke my mod :( //string (string str1, string str2) strcat = #89; cuts down so much redundant code esp in 2.9 Id love nothing better to hang out on irc and help with the project, though unfortunately my current situation doesn't allow. So my email is merc_davos@hotmail.com and i have Zel on steam if I happen to be online. Cheers.

mercury

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